私はSCNNodeを.daeモデルで作成します。 let node = SCNNode()
let scene = SCNScene(named: "scene.scnassets/scene.dae")!
for child in scene.rootNode.childNodes
{
node.addChildNode(child)
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class fullscreen : MonoBehaviour, IVirtualButtonEventHandler
{
private GameObject vbBut