-1
var mesh7;
loader.load("test_obj/dae/07.DAE", function (result) {
mesh7 = result.scene.children[0].children[0].clone();
mesh7.scale.set(1, 1, 1);
mesh7.position.set(0, 0, 0);
mesh7.opacity: 0.5; //it doesn't work
objects.push(mesh7);
console.log(mesh7);
});