2017-12-11 3 views
0

Intro to Programmingクラスの最終プロジェクトのための 'Shadow TicTacToe'ゲームを作成しようとしています。Tic Tac Toeの2番目のボードでの描画方法

このゲームが動作する方法は、ユーザーが最初のボードのセルをクリックし、XまたはOが描かれることです。そのXも同じセルに描画されますが、2番目のゲームボード上の別の場所に描画されます。別の場所では、セル(2,3)が最初のゲームボードの中央のタイルにある場合、同じセルが2番目のゲームボードの右上のタイル(または他のタイル)に表示されます。

私は最初のボードと2枚目のボードをそれぞれJPanelで作成しました。私は、最初のゲームボード上の1つのセルにあるトークンが、2番目のゲームボード上の同じセルにあるようなものを作成するのに問題があります。私は2つのセルを作りました。ゲームボードごとに1つずつ、それが複雑なものか、本当に2つのセルが必要かどうかを教えてください。私はちょうどこのプロジェクトのこの部分に立ち往生しており、どんな助けもありがたいです。明確化のための最終的なプロジェクトの

説明:あなたは、各セルにインデックスを追加する必要が

import javax.swing.*; 
    import java.awt.event.*; 
    import java.awt.*; 
    import javax.swing.border.LineBorder; 
    import java.util.Random; 
    public class Almost extends JFrame{ 
    // Initialzies cell array which will be the cells in grid 1 
    private Cell[][] cell = new Cell[3][3]; 
    // Initalizes the cells array which will be the cells in grid 2 
    private Cells[][] cells = new Cells[3][3]; 
    // Creates a boolean array 
    private boolean t[][] = new boolean[3][3]; 
    // Intializes btnReset which will be a button that resets the game 
    private JButton btnReset; 
    //Initializes Random 
    Random rand = new Random(); 
    // Initializes variables which will be used to create random ints 
    int f; 
    int g; 
    // Initializes JlblStatus 
    private JLabel jlblStatus = new JLabel(" "); 
    // Initializes the labels of the indexes for the cells on grid 1 
    private JLabel jlblIndex1 = new JLabel("(" + 0 + "," + 0 + ")"); 
    private JLabel jlblIndex2 = new JLabel("(" + 0 + "," + 1 + ")"); 
    private JLabel jlblIndex3 = new JLabel("(" + 0 + "," + 2 + ")"); 
    private JLabel jlblIndex4 = new JLabel("(" + 1 + "," + 0 + ")"); 
    private JLabel jlblIndex5 = new JLabel("(" + 1 + "," + 1 + ")"); 
    private JLabel jlblIndex6 = new JLabel("(" + 1 + "," + 2 + ")"); 
    private JLabel jlblIndex7 = new JLabel("(" + 2 + "," + 0 + ")"); 
    private JLabel jlblIndex8 = new JLabel("(" + 2 + "," + 1 + ")"); 
    private JLabel jlblIndex9 = new JLabel("(" + 2 + "," + 2 + ")"); 

    // Initializes the labels of the indexes of the cells on grid 2 
    private JLabel jlblCells1 = new JLabel("(" + 0 + "," + 0 + ")"); 
    private JLabel jlblCells2 = new JLabel("(" + 0 + "," + 1 + ")"); 
    private JLabel jlblCells3 = new JLabel("(" + 0 + "," + 2 + ")"); 
    private JLabel jlblCells4 = new JLabel("(" + 1 + "," + 0 + ")"); 
    private JLabel jlblCells5 = new JLabel("(" + 1 + "," + 1 + ")"); 
    private JLabel jlblCells6 = new JLabel("(" + 1 + "," + 2 + ")"); 
    private JLabel jlblCells7 = new JLabel("(" + 2 + "," + 0 + ")"); 
    private JLabel jlblCells8 = new JLabel("(" + 2 + "," + 1 + ")"); 
    private JLabel jlblCells9 = new JLabel("(" + 2 + "," + 2 + ")"); 

    private char currentPlayer = ' '; 
    // Method that builds the JFrame and JPanels 

    public Almost(){ 
     // Title of the JFrame 
     JFrame frame = new JFrame("Shadow Tic Tac Toe Game"); 
     // Makes the JFrame full screen 
     frame.setExtendedState(JFrame.MAXIMIZED_BOTH); 
     // If x button is clicked than the JFrame closes 
     frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 
     // Initializes JPanel1 
     JPanel panel1 = new JPanel(); 
     // Initializes JPanel2 
     JPanel panel2 = new JPanel(); 
     // Adds panel1 which will hold the first TicTacToe game. 
     panel1.setLayout(new GridLayout(3,3,0,0)); 
     for(int d = 0; d < 3; d++){ 
     for(int c = 0; c < 3; c++){ 
      panel1.add(cell[d][c] = new Cell()); 
      // Sets size of the cells in JPanel1 
      cell[d][c].setPreferredSize(new Dimension(250,250)); 
     } 
     } 
     // Visibly labels grid 1 cells with their cell index 
     cell[0][0].add(jlblIndex1); 
     cell[0][1].add(jlblIndex2); 
     cell[0][2].add(jlblIndex3); 
     cell[1][0].add(jlblIndex4); 
     cell[1][1].add(jlblIndex5); 
     cell[1][2].add(jlblIndex6); 
     cell[2][0].add(jlblIndex7); 
     cell[2][1].add(jlblIndex8); 
     cell[2][2].add(jlblIndex9);  


     // Puts the cells on grid 2   
     panel2.setLayout(new GridLayout(3,3,0,0)); 
     int n = 0; 
     while(n < 9){ 
     f=rand.nextInt(3); 
     g=rand.nextInt(3); 
     // If the index f & g are not already in boolean array t then teh while loop will run 
     // It will also place the cell index f & g on grid 2 
     while(t[f][g] == false){ 
     t[f][g] = true; 
     panel2.add(cells[f][g] = new Cells()); 
     cells[f][g].setPreferredSize(new Dimension(250,250)); 
     n++; 
     } 
     } 
     // Visibly labels grid 2 cells with their cell index 
     cells[0][0].add(jlblCells1); 
     cells[0][1].add(jlblCells2); 
     cells[0][2].add(jlblCells3); 
     cells[1][0].add(jlblCells4); 
     cells[1][1].add(jlblCells5); 
     cells[1][2].add(jlblCells6); 
     cells[2][0].add(jlblCells7); 
     cells[2][1].add(jlblCells8); 
     cells[2][2].add(jlblCells9); 

     // Adds Panel1 to the JFrame 
     frame.add(panel1, BorderLayout.WEST); 
     // Adds Panel2 to the JFrame 
     frame.add(panel2, BorderLayout.EAST); 
     // Updates the status of the game here (win/lose/draw/whose turn it is 
     frame.add(jlblStatus, BorderLayout.SOUTH); 
     // Sets size of the message area at the bottom of the frame 
     jlblStatus.setPreferredSize(new Dimension(100,100)); 
     // Adds a Reset button to the JFrame 
     buildReset(); 
     // Puts the reset button on the top of the JFrame 
     frame.add(btnReset, BorderLayout.NORTH); 
     // Shows the Instructions of the game 
     Instructions(); 
     // Calls method Chose() which allows the player to chose which token they will play as 
     Chose(); 
     frame.pack(); 
     // Sets it so the JFrame is visible to the user 
     frame.setVisible(true); 
    } 
    // Method that creates the Instructions for the game. Will be shown to the user prior to the user picking his token 
    public void Instructions(){ 
     JOptionPane.showMessageDialog(null,"INSTRUCTIONS" + "This game is called a 'Shadow Tic Tac Toe Game'. In this game there will be two Tic Tac Toe game boards, though only one is playable. \nBut you can win on either board. Lets say you place your token on the center tile at cell(2,3). \nAn X will be drawn on that spot on board 1 and on a randomized spot on the second game board at cell(2,3). \nYou will be able to see the cell indexes before you click on a cell so you can form a strategy"); 
    } 
    // Method that lets the user chose his/her token 
    public void Chose(){ 
     int f = 2; 
     // While f == 2 the loop will run 
     while(f == 2){ 
     String input = JOptionPane.showInputDialog("CHOSE" + "\nPlease select your token. \nPress 1 for X and 2 for O."); 
     // Reads in the user input. Input put into a variable called pawn 
     int pawn = Integer.parseInt(input); 
     // If user input 1 his/her token will be X. F will equal 3 so the loop does not run again 
     if(input.equals("1")){ 
      currentPlayer = 'X'; 
      f = 3; 
     // If user input 2 his/her token will be O. F will equal 3 so the loop does not run again 
     }else if(input.equals("2")){ 
      currentPlayer = 'O'; 
      f = 3; 
     // If user does not enter in either a 1 or 2 an error message will appear. f wil equal 2 so the loop runs again and asks the user to chose his/her token again 
     }else{ 
      JOptionPane.showMessageDialog(null,"ERROR INVALID RESPONSE"); 
      f = 2; 
     } 
    } 
    } 
    // Builds the button btnReset 
    public void buildReset(){ 
     btnReset = new JButton("Reset"); 
     btnReset.addActionListener(new BtnListener());  
    } 
    // If btnReset if clicked it resets the Almost() method and starts the game over 
    private class BtnListener implements ActionListener{ 
     public void actionPerformed(ActionEvent e){ 
     Almost b = new Almost(); 
     } 
    } 
    // The class for the cells on grid 2 
    // Responsible for setting the tokens for grid 2 and drawing the tokens in the cells in grid 2 
    public class Cells extends JPanel{ 
     // Initalizes tok and initailly sets it to nothing 
     private char tok = ' '; 
     public Cells(){ 
     // Sets the border for the cells to the color black 
     setBorder(new LineBorder(Color.black,1)); 
     } 
     // Sets tok to char d, which will be currentPlayer 
     public void setTok(char d){ 
     tok = d; 
     repaint(); 
     } 
     // Responsible for getting the tokens in cells in grid 2. Mainly used in Full2() and Won2() 
     public char getTok(){ 
     return tok; 
     } 
     // Paints the token in the cells in grid 2 
     protected void paintComponent(Graphics g){ 
     super.paintComponent(g); 
     // If tok equals X it will draw an X 
     if(tok == 'X'){ 
      g.drawLine(10,10,getWidth() - 10, getHeight()-10); 
      g.drawLine(getWidth()-10,10,10,getHeight()-10); 
     // If tok equals O an oval will be drawn 
     }else if (tok == 'O'){ 
      g.drawOval(10,10,getWidth()-20, getHeight()-20); 
     } 
     } 
    } 
    // Class for the cells in grid 1 
    public class Cell extends JPanel{ 
     private char token = ' '; 
     String Id =""; 
     //write getter setter for it and do same code as you have done for to 
     public void setToken(char c){ 
     token = c; 
     repaint(); 
     } 
     // When called upon it gets the token in the cells specified and return them 
     // Called in Full1() and Won1() 
     public char getToken(){ 
     return token; 
     } 
     public Cell(){ 
     // Sets the border for the cells to the color black 
     setBorder(new LineBorder(Color.black, 1)); 
     addMouseListener(new MyMouseListener()); 
     } 
     // Paints the token in the cell on grid 1 that was clicked 
     protected void paintComponent(Graphics g) { 
     super.paintComponent(g); 
     // If token equals X it paints an X 
     if (token == 'X') { 
      g.drawLine(10,10, getWidth() - 10, getHeight() - 10); 
      g.drawLine(getWidth() - 10,10,10, getHeight() - 10); 
     } 
     // If token equals O it will draw an oval 
     else if (token == 'O') { 
      g.drawOval(10, 10, getWidth() - 20, getHeight() - 20); 
     } 
     } 
     private class MyMouseListener extends MouseAdapter{ 
     public void mouseClicked(MouseEvent e){ 
     // If cell is empty and game is not over 
     if (token == ' ' && currentPlayer != ' ') { 
      // Sets the token in the cell that was clicked in grid 1 
      setToken(currentPlayer); 
      // Sets the token in the corresponding cell in grid 2 
      PlaceGrid2(); 
       // Win Solutions 
        if (Won1(currentPlayer)){ 
        jlblStatus.setText(currentPlayer + " wins on board1!"); 
        Change(); 

        }else if (Won2(currentPlayer)){ 
        jlblStatus.setText(" Player X wins on board 2!"); 

       }else{ 
       Change(); 
       } 
      } 
     } 
     } 
    } 
    // Changes the players turn 
    public void Change(){ 
     if(currentPlayer == 'X'){ 
        currentPlayer = 'O'; 
        }else{ 
        currentPlayer = 'X'; 
        } 

        jlblStatus.setText("It is " + currentPlayer + " 's turn"); 
    } 
    // Places token on grid 2 
    public void PlaceGrid2(){ 
     for(int c = 0; c < 3; c++){ 
     for(int d = 0; d < 3; d++){ 
      if(cell[c][d].getToken() == 'X'){ 
       cells[c][d].setTok('X'); 
      } 
      if(cell[c][d].getToken() == 'O'){ 
       cells[c][d].setTok('O'); 
      } 
     } 
     } 
    } 
    // Checks to see if grid 1 is full 
    public boolean Full1(){ 
     for(int d = 0; d < 3; d++) 
     for(int c = 0; c < 3; c++) 
      if(cell[d][c].getToken() == ' ') 
       return false; 
      return true; 

    } 
    // Checks to see if grid 2 is full 
    public boolean Full2(){ 
     for(int d = 0; d < 3; d++) 
     for(int c = 0; c < 3; c++) 
      if(cells[d][c].getTok() == ' ') 
       return false; 

      return true; 


    } 
    // Checks to see if anyone won on grid 1 
    public boolean Won1(char token){ 
     for(int d = 0; d < 3; d++){ 
     if(cell[d][0].getToken() == token && cell[d][1].getToken() == token && cell[d][2].getToken() == token){ 
      return true; 
     } 
     } 
     for(int c = 0; c < 3; c++){ 
     if(cell[0][c].getToken() == token && cell[1][c].getToken() == token && cell[2][c].getToken() == token){ 
      return true; 
     } 
     } 
     if(cell[0][0].getToken() == token && cell[1][1].getToken() == token && cell[2][2].getToken() == token){ 
     return true; 
     } 
     if(cell[0][2].getToken() == token && cell[1][1].getToken() == token && cell[2][0].getToken() == token){ 
     return true; 
     } 
     return false; 
    } 
    // Checks to see if anyone won on grid 2 
    public boolean Won2(char tok){ 
     for(int d = 0; d < 3; d++){ 
     if(cells[d][0].getTok() == tok && cells[d][1].getTok() == tok && cells[d][2].getTok() == tok){ 
      return true; 
     } 
     } 
     for(int c = 0; c < 3; c++){ 
     if(cells[0][c].getTok() == tok && cells[1][c].getTok() == tok && cells[2][c].getTok() == tok){ 
      return true; 
     } 
     } 
     if(cells[0][0].getTok() == tok && cells[1][1].getTok() == tok && cells[2][2].getTok() == tok){ 
     return true; 
     } 
     if(cells[0][2].getTok() == tok && cells[1][1].getTok() == tok && cells[2][0].getTok() == tok){ 
     return true; 
     } 
     return false; 
    } 
    // Main method 
    public static void main(String [] args){ 
     new Almost(); 
    } 
} 
+4

完全に**ロジックとビジュアル**を分離します(MVCパターンなどを使用)。あなたのゲームロジックは、ビジュアルを気にしないでください。 'int [] []'のような2次元配列を使ってください。ここで、値1はプレイヤー '1'がマークを設定し、' 2 'は他のプレイヤーがマークを設定することを意味します。 **ビジュアル部分**には、このint [] [] 'ボードに基づいて描画する方法が必要です。ロジックには 'setMark(int player、int x、int y)'のようなメソッドがあり、ビジュアルのどこかに(あなたが正確にMVCのコントローラで)そのメソッドを正しく与えるメソッドがあります。 – Zabuza

答えて

0

Final Project Description

コード(これまでのところ、まだいくつかの観光名所があります)そのインデックスは、ボード1とボード2からセルをマップします。 最初のボードのセルと同じインデックスを持つセルのトークンを2番目のボードに描画します。 あなたのイメージにあるように。 座標系を通過すると、トラックが緩くなり、ボードは等しくなります。

+0

また、私はボタン付きのソリューションに取り組んでいますので、どちらが一番簡単か分かります。 –

+0

私の勝利の解決策のいくつかがうまくいかない理由を知っていますか?私は分かりません。彼らは働くべきです。 – fzk

+0

オハイオ州はこれが別の投稿にあると思った – fzk