2009-03-12 8 views
3

誰かがEnterprise Library 4.1のMicrosoft Unityアプリケーションブロックで使用するXML設定を提供して、次のような結果を得ることができますか?Microsoft Unity - xmlへのコード

using System; 
    using Microsoft.Practices.Unity; 
    using Microsoft.Practices.Unity.InterceptionExtension; 

    namespace ConsoleApplication1 

    { 

    class Program 
    { 

     static void Main(string[] args) 
     { 

      IUnityContainer container = new UnityContainer(); 
      container.AddNewExtension<Interception>(); 
      container.RegisterType<ILogger, Logger>(); 
      container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor()); 

      var logger = container.Resolve<ILogger>(); 
      logger.Write("World."); 
      Console.ReadKey(); 
     } 

    } 


    public interface ILogger 
    { 
     [Test] 
     void Write(string message); 
    } 


    public class Logger : ILogger 
    { 
     public void Write(string message) 
     { 
      Console.Write(message); 
     } 

    } 

    public class TestAttribute : HandlerAttribute 
    { 

     public override ICallHandler CreateHandler(IUnityContainer container) 
     { 
      return new TestHandler(); 
     } 

    } 

    public class TestHandler : ICallHandler 
    { 

     public int Order { get; set; } 

     public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) 
     { 
      Console.Write("Hello, "); 
      return getNext()(input, getNext); 
     } 

    } 

} 

ので、代わりにこの:XML設定ファイルと

 IUnityContainer container = new UnityContainer(); 
     UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); 
     section.Containers.Default.Configure(container); 

IUnityContainer container = new UnityContainer(); 
    container.AddNewExtension<Interception>(); 
    container.RegisterType<ILogger, Logger>(); 
    container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor()); 

私はこれを持っているでしょう。

答えて

7

自分で答えが見つかりました:

<?xml version="1.0" encoding="utf-8" ?> 
<configuration> 
    <configSections> 
    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" /> 
    </configSections> 

    <unity> 
    <typeAliases> 
     <typeAlias alias="ILogger" type="ConsoleApplication1.ILogger, ConsoleApplication1" /> 
     <typeAlias alias="Logger" type="ConsoleApplication1.Logger, ConsoleApplication1" /> 
     <typeAlias alias="TestAttribute" type="ConsoleApplication1.TestAttribute, ConsoleApplication1" /> 
     <typeAlias alias="TestHandler" type="ConsoleApplication1.TestHandler, ConsoleApplication1" /> 
     <typeAlias alias="interface" type="Microsoft.Practices.Unity.InterceptionExtension.InterfaceInterceptor, Microsoft.Practices.Unity.Interception, Version=1.2.0.0" /> 
    </typeAliases> 
    <containers> 
     <container name="ConfigureInterceptorForType"> 
     <extensions> 
      <add type="Microsoft.Practices.Unity.InterceptionExtension.Interception, Microsoft.Practices.Unity.Interception" /> 
     </extensions> 
     <extensionConfig> 
      <add name="interception" type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationElement, Microsoft.Practices.Unity.Interception.Configuration"> 
      <interceptors> 
       <interceptor type="interface"> 
       <key type="ILogger"/> 
       </interceptor> 
      </interceptors> 
      </add> 
     </extensionConfig> 
     <types> 
      <type type="ILogger" mapTo="Logger" /> 
     </types> 
     </container> 
    </containers> 
    </unity> 
</configuration> 

そして再びを、C#コード:

using System; 
using System.Configuration; 
using Microsoft.Practices.Unity; 
using Microsoft.Practices.Unity.Configuration; 
using Microsoft.Practices.Unity.InterceptionExtension; 
namespace ConsoleApplication1 
{ 
    class Program 
    { 
     static void Main(string[] args) 
     { 
      //IUnityContainer container = new UnityContainer(); 
      //container.AddNewExtension<Interception>(); 
      //container.RegisterType<ILogger, Logger>(); 
      //container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor()); 

      IUnityContainer container = new UnityContainer(); 
      UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); 
      section.Containers["ConfigureInterceptorForType"].Configure(container); 


      var logger = container.Resolve<ILogger>(); 
      logger.Write("World."); 
      Console.ReadKey(); 
     } 
    } 

    public interface ILogger 
    { 
     [Test]   
     void Write(string message); 
    } 

    public class Logger : ILogger 
    { 
     public void Write(string message) 
     { 
      Console.Write(message); 
     } 
    } 

    public class TestAttribute : HandlerAttribute 
    { 
     public override ICallHandler CreateHandler(IUnityContainer container) 
     { 
      return new TestHandler(); 
     } 
    } 

    public class TestHandler : ICallHandler 
    { 
     public int Order { get; set; } 

     public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) 
     { 
      Console.Write("Hello, "); 
      return getNext()(input, getNext); 
     } 
    } 
} 
0

が、これはテスト属性なしで行うことができますか?純粋にXMLから。インターセプトするインターフェイスを指定するだけで、すべてのメソッドまたは一致するメソッドをインターセプトできますか?

+0

あなたがポリシーに一致するルールを使用する必要があります –

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