2016-05-09 1 views
0

私はちょうどprotobuf-netをダウンロードし、ここでの内容である「何のファイルは、私がneed.txt行う」protobuf-net:ユニティフォルダはどこですか?または他のフォルダがリストされていますか

protobuf-net can be used on multiple platforms, and many different builds are available. 

    In particular, though, there are 2 main uses: 

    - the "full" version, which includes as much type-model/runtime support as will work on your chosen platform 
    - the "core only" version, which includes just the fundamental reader/writer API and core objects 

    If you are on a rich framework like full .NET, the "full" version is entirely appropriate and will work fine. 

    However, if you are on a restricted framework (Silverlight, Phone 7, WinRT, etc) then many operations would either 
    be slow, or impossible. To address this, protobuf-net provides these frameworks with a "precompile" facility, 
    which moves all of the impossible/slow steps to a build-time operation, emitting a serialiation dll you 
    can reference and use (now very fast etc) from your chosen framework. 

    More information about the precompiler is here: 
    http://marcgravell.blogspot.co.uk/2012/07/introducing-protobuf-net-precompiler.html 

    protobuf-net also includes a utility for processing ".proto" files (the schema DSL used by multiple protobuf 
    implementations) into C# and VB.NET; this is the ProtoGen tool. 

    Neither precompile nor ProtoGen need to be deployed with your application. 


    So: what do I need? 

    example: running on .NET 4.0 

    solution: copy the files from Full\net30. Note that protobuf-net does not require any 4.0 features, so using "net30" will 
    give you all of protobuf-net including WCF support (which is the difference between "net20" and "net30"). 


    example: running on Silverlight 4 

    option 1: copy the files from Full\sl4, and accept that it isn't quite as optimal as it could be - but perfectly fine 
    for light-to-moderate serialization usage. 

    option 2: copy the files from CoreOnly\sl4, and use "precompile" (in the Precompile folder) at build-time to generate 
    a serialization assembly (this also needs to be referenced and deployed from you application). 

    Additional: 

    Note that each framework contains 3 files: 

    - protobuf-net.dll the library itself 
    - protobuf-net.xml intellisense xml, used by thre IDE when developing 
    - protobuf-net.pdb debugging symbols, useful when debugging 

    Of these - the only one you **need** to deploy is the dll; the pdb may be useful for investigating crash reports. The 
    xml is used only by the IDE. 

    Folders: 

    cf20   compact framework 2.0 
    cf35   compact framework 3.5 
    ios   iPad/iPod/iPhone via MonoTouch 
    net11  regular .NET 1.1 (excluded generics) 
    net20  regular .NET 2.0 (excludes WCF hooks) 
    net30  regular .NET 3.0 or above (including 3.5, 4.0, 4.5, ...) 
    netcore45 windows store apps/windows runtime 4.5 
    portable  portable class library (phone 7, xna, silverlight) 
    sl4   silverlight 4 or above 
    wp71   windows phone 7.1 
    unity  specific to unity (avoids missing "interlocked" methods) 

    License: 

    The full license is shown separately, but boils down to "do what you like with it, don't sue me, 
    don't blame me if it goes horribly wrong, don't claim you wrote protobuf-net" 

    Finally: 

    All feedback welcome. 

私は団結、団結フォルダまたは他のフォルダのほとんどが記載されている「フル」を含めて、私たちにそれをしたいです存在していないようです...私はここで何か非常に基本的なものを逃していますか?

テキストが更新されていませんが、あなたはまだ r668ユニティ・フォルダが含まれているを、バージョンをダウンロードすることができ

答えて

0

関連する問題