2016-10-31 34 views
0

UnityでVRカメラのFOV値を変更しようとしています。エディタでうまく動作しますが、私は携帯電話にアプリケーションを置くと、thecameraはdefaul FOVの値を持っています。誰かが電話でFOV値を効果的に変更する方法を教えてもらえますか? ありがとうUnity VRアプリケーションでFOVを変更

答えて

0

コードで実行できます。ここでは、FOVをリアルタイムで調整するためにタップするスクリプトがあります。

using UnityEngine; 
using System.Collections; 

using UnityEngine.VR; // you always need this to use special VR functions 

public class VRUtility : MonoBehaviour { 
public GameObject camGroup; 
public Camera leftCam; 
public Camera rightCam; 

public float fov; 
private float fovMin = 40; 
private float fovMax = 100; 

private float camGroupX = 0; 
private float camGroupXMin = 0; 
private float camGroupXMax = 100; 
private float camGroupXStep = 20; 


// Use this for initialization 
public void Start() { 
    // set render quality to 50%, sacrificing speed for visual quality 
    // this is pretty important on laptops, where the framerate is often quite low 
    // 50% quality actually isn't that bad 
    VRSettings.renderScale = 3.0f; 

    OVRTouchpad.Create(); 
    OVRTouchpad.TouchHandler += HandleTouchHandler; 

    leftCam.fieldOfView = fov; 
    rightCam.fieldOfView = fov; 
} 

// Update is called once per frame 
void Update() { 

    if (Input.GetKeyDown(KeyCode.R)) { 
     InputTracking.Recenter(); // recenter "North" for VR, so that you don't have to twist around randomlys 
    } 

    // dynamically adjust VR visual quality in-game 
    if (Input.GetKeyDown(KeyCode.RightBracket)) { // increase visual quality 
     VRSettings.renderScale = Mathf.Clamp01(VRSettings.renderScale + 0.1f); 
    } 
    if (Input.GetKeyDown(KeyCode.LeftBracket)) { // decrease visual quality 
     VRSettings.renderScale = Mathf.Clamp01(VRSettings.renderScale - 0.1f); 
    } 
} 

private void HandleTouchHandler(object sender, System.EventArgs e){ 

    var touchArgs = (OVRTouchpad.TouchArgs)e; 
    if (touchArgs.TouchType == OVRTouchpad.TouchEvent.SingleTap) { 

     fov += 10; 
     if (fov > fovMax) { 
      fov = fovMin; 
     } 

     leftCam.fieldOfView = fov; 
     rightCam.fieldOfView = fov; 
    } 

    if (touchArgs.TouchType == OVRTouchpad.TouchEvent.Left || touchArgs.TouchType == OVRTouchpad.TouchEvent.Right){ 

     camGroupX += camGroupXStep; 
     if (camGroupX > camGroupXMax){ 
      camGroupX = camGroupXMin; 
     } 

     camGroup.transform.position = new Vector3(camGroupX, 0, 0); 
    } 
} 

}

私はまた場所の間にカメラを動かしますが、ちょうどそれを無視しています。

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