2016-11-01 12 views
2

私はpython/kivyでコーディングする初心者です。私はkivy buildozer経由でアンドロイドアプリを構築するのに問題があります。すべてのpython-kivy buildozerアプリはPCで動作しますが、アンドロイドでは動作しません

まず、私はアプリを構築し、私は例えば次のようにkivy使用する場合:

self.asdbut = Button(text="xxxxxx", font_size="70sp") 
self.asdbut.bind(on_press=self.aaaaa) 
self.add_widget(self.asdbut) 

それはPCとAndroid携帯電話上の両方で動作します。

しかし、kivyビルダーを外部または内部のスクリプトkv言語に使用すると、アプリはpcでは実行されますが、アンドロイドでは実行されません。

ビルダーを使用してkvをロードする場合、またはビルダーを使用してスクリプトをロードすると、アプリがアンドロイドで実行されません。私は何が欠けていますか?

内部kivyスクリプトを使用して簡単なテスト:

from kivy.app import App 
#kivy.require("1.9.2") 

from kivy.uix.widget import Widget 
from kivy.uix.floatlayout import FloatLayout 
from kivy.lang.builder import Builder 


Builder.load_string(""" 


#:kivy 1.9.2 

<MainScreen> 
    Button 
     size_hint: 0.15, 0.15 
     background_disabled_normal: str(False) 
     pos_hint: {"left":0.45, "right":0.55, "top":0.5} 
     on_press: app.stop() 

       """) 

class MainScreen(FloatLayout): 


    pass 


class testApp(App): 

    def build(self): 
     return MainScreen() 


if __name__ == "__main__": 
    testApp().run() 

buildozerのspecファイル:

[app] 

# (str) Title of your application 
title = aaaaa 

# (str) Package name 
package.name = myapp 

# (str) Package domain (needed for android/ios packaging) 
package.domain = org.test 

# (str) Source code where the main.py live 
source.dir = . 

# (list) Source files to include (let empty to include all the files) 
source.include_exts = 
# (list) List of inclusions using pattern matching 
#source.include_patterns = assets/*,images/*.png 

# (list) Source files to exclude (let empty to not exclude anything) 
#source.exclude_exts = spec 

# (list) List of directory to exclude (let empty to not exclude anything) 
#source.exclude_dirs = tests, bin 

# (list) List of exclusions using pattern matching 
#source.exclude_patterns = license,images/*/*.jpg 

# (str) Application versioning (method 1) 
version = 0.1 

# (str) Application versioning (method 2) 
# version.regex = __version__ = ['"](.*)['"] 
# version.filename = %(source.dir)s/main.py 

# (list) Application requirements 
# comma seperated e.g. requirements = sqlite3,kivy 
requirements = kivy 

# (str) Custom source folders for requirements 
# Sets custom source for any requirements with recipes 
# requirements.source.kivy = ../../kivy 

# (list) Garden requirements 
#garden_requirements = 

# (str) Presplash of the application 
#presplash.filename = %(source.dir)s/data/presplash.png 

# (str) Icon of the application 
#icon.filename = %(source.dir)s/data/icon.png 

# (str) Supported orientation (one of landscape, portrait or all) 
orientation = portrait 

# (list) List of service to declare 
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY 

# 
# OSX Specific 
# 

# 
# author = Β© Copyright Info 

# 
# Android specific 
# 

# (bool) Indicate if the application should be fullscreen or not 
fullscreen = 1 

# (list) Permissions 
#android.permissions = INTERNET 

# (int) Android API to use 
#android.api = 19 

# (int) Minimum API required 
#android.minapi = 9 

# (int) Android SDK version to use 
#android.sdk = 20 

# (str) Android NDK version to use 
#android.ndk = 9c 

# (bool) Use --private data storage (True) or --dir public storage (False) 
#android.private_storage = True 

# (str) Android NDK directory (if empty, it will be automatically downloaded.) 
#android.ndk_path = 

# (str) Android SDK directory (if empty, it will be automatically downloaded.) 
#android.sdk_path = 

# (str) ANT directory (if empty, it will be automatically downloaded.) 
#android.ant_path = 

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) 
#android.p4a_dir = 

# (list) python-for-android whitelist 
#android.p4a_whitelist = 

# (bool) If True, then skip trying to update the Android sdk 
# This can be useful to avoid excess Internet downloads or save time 
# when an update is due and you just want to test/build your package 
# android.skip_update = False 

# (str) Android entry point, default is ok for Kivy-based app 
#android.entrypoint = org.renpy.android.PythonActivity 

# (list) List of Java .jar files to add to the libs so that pyjnius can access 
# their classes. Don't add jars that you do not need, since extra jars can slow 
# down the build process. Allows wildcards matching, for example: 
# OUYA-ODK/libs/*.jar 
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar 

# (list) List of Java files to add to the android project (can be java or a 
# directory containing the files) 
#android.add_src = 

# (str) python-for-android branch to use, if not master, useful to try 
# not yet merged features. 
#android.branch = master 

# (str) OUYA Console category. Should be one of GAME or APP 
# If you leave this blank, OUYA support will not be enabled 
#android.ouya.category = GAME 

# (str) Filename of OUYA Console icon. It must be a 732x412 png image. 
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png 

# (str) XML file to include as an intent filters in <activity> tag 
#android.manifest.intent_filters = 

# (list) Android additionnal libraries to copy into libs/armeabi 
#android.add_libs_armeabi = libs/android/*.so 
#android.add_libs_armeabi_v7a = libs/android-v7/*.so 
#android.add_libs_x86 = libs/android-x86/*.so 
#android.add_libs_mips = libs/android-mips/*.so 

# (bool) Indicate whether the screen should stay on 
# Don't forget to add the WAKE_LOCK permission if you set this to True 
#android.wakelock = False 

# (list) Android application meta-data to set (key=value format) 
#android.meta_data = 

# (list) Android library project to add (will be added in the 
# project.properties automatically.) 
#android.library_references = 

# (str) Android logcat filters to use 
#android.logcat_filters = *:S python:D 

# (bool) Copy library instead of making a libpymodules.so 
#android.copy_libs = 1 

# 
# iOS specific 
# 

# (str) Path to a custom kivy-ios folder 
#ios.kivy_ios_dir = ../kivy-ios 

# (str) Name of the certificate to use for signing the debug version 
# Get a list of available identities: buildozer ios list_identities 
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" 

# (str) Name of the certificate to use for signing the release version 
#ios.codesign.release = %(ios.codesign.debug)s 


[buildozer] 

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) 
log_level = 2 

# (int) Display warning if buildozer is run as root (0 = False, 1 = True) 
warn_on_root = 1 

# (str) Path to build artifact storage, absolute or relative to spec file 
# build_dir = ./.buildozer 

# (str) Path to build output (i.e. .apk, .ipa) storage 
# bin_dir = ./bin 

# ----------------------------------------------------------------------------- 
# List as sections 
# 
# You can define all the "list" as [section:key]. 
# Each line will be considered as a option to the list. 
# Let's take [app]/source.exclude_patterns. 
# Instead of doing: 
# 
#[app] 
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* 
# 
# This can be translated into: 
# 
#[app:source.exclude_patterns] 
#license 
#data/audio/*.wav 
#data/images/original/* 
# 


# ----------------------------------------------------------------------------- 
# Profiles 
# 
# You can extend section/key with a profile 
# For example, you want to deploy a demo version of your application without 
# HD content. You could first change the title to add "(demo)" in the name 
# and extend the excluded directories to remove the HD content. 
# 
#[[email protected]] 
#title = My Application (demo) 
# 
#[app:[email protected]] 
#images/hd/* 
# 
# Then, invoke the command line with the "demo" profile: 
# 
#buildozer --profile demo android debug 

答えて

0

現在Kivyのバージョンが1.9.1

変更あなたのbuildozer.spec

requirements = python2,kivy==master 

そして、あなたは、あなたがコマンドを使用することができ、携帯電話上のビルドとデバッグAppの言葉<MainScreen>Button

:を置くのを忘れ:

buildozer android_new debug deploy run logcat 

またはAndroid Studioデバッグツール

を使用します
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