これで、ユーザーがボタンを押したときにランダムな自己害を生成するWebサイトを作っています。私は、配列要素を表示するためにJQueryの.load()メソッドを使用していますが、選択された後に配列から要素を削除する方法が見つからないようです。私はまた、表示する代替手段がなくなったらユーザーに知らせるメッセージを表示したい。ランダム配列要素を選んで削除し、利用可能な要素がなくなったらメッセージを表示する
私は.splice()と.shift()メソッドを試しましたが、それでもまだ繰り返しが表示されているようです。私はおそらくちょうどこれらを正しく使用していないでしょう。
ご協力いただければ幸いです。
var skillList = new Array;
skillList[0] = "Math.floor(Math.random() * skillListAnxious.length)";
skillList[1] = "Math.floor(Math.random() * skillListAngry.length)";
skillList[3] = "Math.floor(Math.random() * skillListSad.length)";
skillList[3] = "Math.floor(Math.random() * skillListDistract.length)";
skillList[4] = "Math.floor(Math.random() * skillListThink.length)";
skillList[5] = "Math.floor(Math.random() * skillListSensation.length)";
skillList[6] = "Math.floor(Math.random() * skillListIllusion.length)";
skillList[7] = "Math.floor(Math.random() * skillListBizzare.length)";
var skillListAnxious = new Array;
var skillListSad = new Array;
var skillListAngry = new Array;
skillListAngry[0] = "skills.html #goForRun";
skillListAngry[1] = "skills.html #pillowFightWall";
skillListAngry[2] = "skills.html #breakSticks";
skillListAngry[3] = "skills.html #popBalloon";
skillListAngry[4] = "skills.html #calmJar";
skillListAngry[5] = "skills.html #scribbleonPeople";
skillListAngry[6] = "skills.html #stabFruit";
skillListAngry[7] = "skills.html #appleAgainstWall";
skillListAngry[8] = "skills.html #screamLoudly";
skillListAngry[9] = "skills.html #tearPaperObjects";
skillListAngry[10] = "skills.html #gym";
skillListAngry[11] = "skills.html #singtomusic";
skillListAngry[12] = "skills.html #pictureofangryness";
skillListAngry[13] = "skills.html #beatUpaStuffedBear";
skillListAngry[14] = "skills.html #bubblewrap";
skillListAngry[15] = "skills.html #popMultipleBalloons";
skillListAngry[16] = "skills.html #paperFillCrosshatches";
skillListAngry[17] = "skills.html #goForRun";
skillListAngry[18] = "skills.html #colourWholePaper";
skillListAngry[19] = "skills.html #throwIce";
skillListAngry[20] = "skills.html #cutSomethingElse";
skillListAngry[20] = "skills.html #cutSomethingElse";
skillListAngry[21] = "skills.html #writeDownandRip";
skillListAngry[22] = "skills.html #flattenCans";
skillListAngry[23] = "skills.html #heavyShoes";
skillListAngry[24] = "skills.html #tennis";
skillListAngry[25] = "skills.html #cutFruit";
skillListAngry[26] = "skills.html #markPicture";
skillListAngry[27] = "skills.html #slashBottle";
skillListAngry[28] = "skills.html #destroyPillows";
skillListAngry[29] = "skills.html #splatterPaint";
skillListAngry[30] = "skills.html #brushTeddyVicious";
skillListAngry[31] = "skills.html #watchFilm";
var skillListDistract = new Array;
skillListDistract[0] = "skills.html #cupTea";
skillListDistract[1] = "skills.html #hotBath";
skillListDistract[2] = "skills.html #mopBlood";
var skillListThink = new Array;
skillListThink[0] = "skills.html #butterflyProject";
skillListThink[1] = "skills.html #sample"
var skillListSensation = new Array;
var skillListIllusion = new Array;
var skillListBizzare = new Array;
function pick() {
\t \t var skillChoice = Math.floor(Math.random() * skillList.length);
\t \t $(".resultContent").load(skillList[skillChoice]);
\t if (document.filter.anxious.checked == true) {
\t \t var skillChoice = Math.floor(Math.random() * skillListAnxious.length);
\t \t $(".resultContent").load(skillListAnxious[skillChoice]);
\t }
\t if (document.filter.sad.checked == true) {
\t \t var skillChoice = Math.floor(Math.random() * skillListSad.length);
\t \t $(".resultContent").load(skillListSad[skillChoice]);
\t }
\t if (document.filter.angry.checked == true) {
\t \t var skillChoice = Math.floor(Math.random() * skillListAngry.length);
\t \t $(".resultContent").load(skillListAngry[skillChoice]);
\t }
\t if (document.filter.distract.checked == true) {
\t \t var skillChoice = Math.floor(Math.random() * skillListDistract.length);
\t \t $(".resultContent").load(skillListDistract[skillChoice]);
\t } \t
\t if (document.filter.think.checked == true) {
\t \t var skillChoice = Math.floor(Math.random() * skillListThink.length);
\t \t $(".resultContent").load(skillListThink[skillChoice]);
\t }
\t if (document.filter.sensation.checked == true) {
\t \t var skillChoice = Math.floor(Math.random() * skillListSensation.length);
\t \t $(".resultContent").load(skillListSensation[skillChoice]);
\t }
\t if (document.filter.bizzare.checked == true) {
\t \t var skillChoice = Math.floor(Math.random() * skillListBizzare.length);
\t \t $(".resultContent").load(skillListBizzare[skillChoice]);
\t }
\t if (document.filter.illusion.checked == true) {
\t \t var skillChoice = Math.floor(Math.random() * skillListIllusion.length);
\t \t $(".resultContent").load(skillListIllusion[skillChoice]);
\t }
}
あなたのコードを追加してください。 –
はちょうど私がちょうど要素を除去するための –