2012-03-14 11 views
0

に私はそれがなく、全くChromeでFxの10に非常によく動作しhttp://www.robodesign.ro/coding/canvas-paint/20090423/非常にシンプルなキャンバスペイント作品はクローム

から変更があるthis scriptを示されたありません。

DEMO

私はoffsetXとlayerXを交換することにより、非推奨event.layerX/Yについてのクロームの警告を処分したが、それはまだ描画されません。

非常に単純なものでなければなりません。
UPDATE:それはだった - トリック

<!DOCTYPE html> 
<html lang="en"> 
    <head> 
    <meta charset="utf-8"> 
    <title>Paint</title> 
    <style type="text/css"><!-- 
     #container { position: relative; } 
     #imageView { border: 1px solid #000; } 
    --></style> 
    </head> 
    <body BGCOLOR="#CCFFFF"> 

    <div id="container"> 
     <canvas id="imageView" width="700" height="643" margin: 0 auto> 
     <p>Unfortunately, your browser is currently unsupported by our web 
     application. We are sorry for the inconvenience. Please use one of the 
     supported browsers listed below, or draw the image you want using an 
     offline tool.</p> 
     <p>Supported browsers: <a href="http://www.opera.com">Opera</a>, <a 
      href="http://www.mozilla.com">Firefox</a>, <a 
      href="http://www.apple.com/safari">Safari</a>, and <a 
      href="http://www.konqueror.org">Konqueror</a>.</p> 
     </canvas> 
    </div> 

    <script type="text/javascript"> 
/* © 2009 ROBO Design 
* http://www.robodesign.ro 
*/ 

// Keep everything in anonymous function, called on window load. 
if(window.addEventListener) { 
window.addEventListener('load', function() { 
    var canvas, context, tool; 

    function init() { 
    // Find the canvas element. 
    canvas = document.getElementById('imageView'); 
    if (!canvas) { 
     alert('Error: I cannot find the canvas element!'); 
     return; 
    } 

    if (!canvas.getContext) { 
     alert('Error: no canvas.getContext!'); 
     return; 
    } 

    // Get the 2D canvas context. 
    context = canvas.getContext('2d'); 
    if (!context) { 
     alert('Error: failed to getContext!'); 
     return; 
    } 

    var img=new Image(); 
    img.onload = function(){ 
    context.drawImage(img,0,0); 
    }; 
    img.src=" PainDiagram.png"; 

    // Pencil tool instance. 
    tool = new tool_pencil(); 

    // Attach the mousedown, mousemove and mouseup event listeners. 
    canvas.addEventListener('mousedown', ev_canvas, false); 
    canvas.addEventListener('mousemove', ev_canvas, false); 
    canvas.addEventListener('mouseup', ev_canvas, false); 
    } 

    // This painting tool works like a drawing pencil which tracks the mouse 
    // movements. 
    function tool_pencil() { 
    var tool = this; 
    this.started = false; 

    // This is called when you start holding down the mouse button. 
    // This starts the pencil drawing. 
    this.mousedown = function (ev) { 
     context.beginPath(); 
     context.lineWidth = 5; 
     context.lineCap = "round"; 
     context.globalAlpha=0.01; 
     context.shadowColor="red"; 
     context.shadowBlur=10; 
     context.strokeStyle = "red"; // line color 
     context.moveTo(ev._x, ev._y); 
     tool.started = true; 
    }; 

    // This function is called every time you move the mouse. Obviously, it only 
    // draws if the tool.started state is set to true (when you are holding down 
    // the mouse button). 
    this.mousemove = function (ev) { 
     if (tool.started) { 
     //var p = context.getImageData(ev._x, ev._y, 1, 1).data; 
     //if(p[0]==255 && p[1]==204 && p[2]==153){ 
      context.moveTo(ev._x, ev._y); 
      context.lineTo(ev._x, ev._y); 
      context.stroke(); 
     //} 
     } 
    }; 

    // This is called when you release the mouse button. 
    this.mouseup = function (ev) { 
     if (tool.started) { 
     tool.mousemove(ev); 
     tool.started = false; 
     } 
    }; 
    } 

    // The general-purpose event handler. This function just determines the mouse 
    // position relative to the canvas element. 


    function ev_canvas (ev) { 
    if (ev.offsetX || ev.offsetX == 0) { // Opera and WebKit 
     ev._x = ev.offsetX; 
     ev._y = ev.offsetY; 
    } 
    else if (ev.layerX || ev.layerX == 0) { // Firefox 
     ev._x = ev.layerX; 
     ev._y = ev.layerY; 
    } 

    // Call the event handler of the tool. 
    var func = tool[ev.type]; 
    if (func) { 
     func(ev); 
    } 
    } 

    init(); 

}, false); } 

// vim:set spell spl=en fo=wan1croql tw=80 ts=2 sw=2 sts=2 sta et ai cin fenc=utf-8 ff=unix: 

    </script> 
    </body> 
</html> 

答えて

1

this.mousemoveからラインcontext.moveTo(ev._x, ev._y);を削除しなかった2 context.moveTo(ev._x, ev._y);をコメントアウト。

moveTo()メソッドは新しいサブパスを作成します。したがって、ゼロピクセルの長さのパスにストロークを適用するようにキャンバスに指示しています。 Firefoxは明らかにこれをサポートしています。詳細については、canvas documentationを参照してください。

+0

賞金を逃したばかりです。ありがとう! – mplungjan

+0

問題ありません。助けてうれしい! :) – Xenethyl

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