イム新しい(-ish)に関数内の変数を編集し、私は私が終わった後、私は大きな間違い製のだ実現し、今日のゲームを作った方法:私が持っていた関数の内部アクセスとPythonへのpython
を変数にアクセスして編集し、その他のファンクションでアクセスしたり変更したりした変数を変更することもできます。私はそれをどうやって行うのか分かりません。
私は長い間研究してきましたが、問題を解決する可能性のあるものはほとんど見つかりませんでしたが、いくつか試しましたが、うまくいかず、他の方法を理解できません。
あなたは問題で私を助けてみてください、あなたが他の人を見つけたなら、デバッグにあまりにも良い、私はイムないよう教えてくださいでした:(
ここでは以下のコード、(私が置かれているそのかなり大きいです私は大胆にアクセスし、変更する必要のある変数): ランダム輸入randint プリント( "ゴーストゲームV2.0") プリント( "難易度を選択する")
score = 0
alive = True
difficulty = 0
doors = 0
ghost_door = 0
action = 0
ghost_power = 0
#define the function 'ask_difficulty'
def ask_difficulty() :
difficulty = input ("Hard, Normal, Easy")
set_difficulty()
# define the function 'set_difficulty' which sets the difficulty.
def set_difficulty() :
if difficulty == 'Hard' or 'Normal' or 'Easy' :
if difficulty == 'Hard' :
doors = 2
elif difficulty == 'Normal' :
doors = 3
elif difficulty == 'Easy' :
doors = 5
else:
print ("Invalid input, please type Hard, Normal, or Easy")
ask_difficulty()
# define the function 'ghost_door_choose' which sets the ghost door and the chosen door
def ghost_door_choose(x):
ghost_door = randint (1, x)
print (doors + " doors ahead...")
print ("A ghost behind one.")
print ("Which do you open?")
if doors == 2 :
door = int("Door number 1, or door number 2...")
if 1 or 2 in door :
ghost_or_no()
else :
print ("Invalid input")
ghost_door_choose(difficulty)
elif doors == 3 :
door = int("Door number 1, door number 2, or door number 3")
if 1 or 2 or 3 in door :
ghost_or_no()
else:
print ("Invalid input")
ghost_door_choose(difficulty)
elif doors == 5 :
print("Door number 1, door number 2, door number 3, door number 4, or door number 5.")
if 1 or 2 or 3 or 4 or 5 in door :
ghost_or_no()
else:
print ("Invalid input")
ghost_door_choose(difficulty)
# define the function 'ghost_or_no'
def ghost_or_no() :
if door == ghost_door:
print ("GHOST!!")
print ("Initiating battle...")
battle()
else:
print ("No ghost, you\'ve been lucky, but will luck remain with you...")
score = score + 1
ghost_door_choose(difficulty)
# define the function 'battle' which is the battle program
def battle() :
ghost_power = randint (1, 4) # 1 = Speed, 2 = Strength, 3 = The ghost is not friendly, 4 = The ghost is friendly
print ("You have 3 options")
print ("You can flee, but beware, the ghost may be fast (flee),")
print ("You can battle it, but beware, the ghost might be strong (fight),")
print ("Or you can aproach the ghost and be friendly, but beware, the ghost may not be friendly (aproach)...")
action = input ("What do you choose?")
if flee in action :
action = 1
elif fight in action :
action = 2
elif aproach in action :
action = 3
else :
print ("Invalid input")
battle()
if ghost_power == action :
if action == 1:
print ("Oh no, the ghost\'s power was speed!")
print ("DEFEAT")
print ("You\'r score is " + score)
alive = False
elif action == 2:
print ("Oh no, the ghost\'s power was strength!")
print ("DEFEAT")
print ("You\'r score is " + score)
alive = False
elif action == 3:
print ("Oh no, the ghost wasn\'t friendly ")
alive = False
elif ghost_power == 4 and action == 3 :
print ("Congratulations, The ghost was friendly!")
score = score + 1
ghost_door_choose(difficulty)
elif ghost_power != action and ghost_power != 4 :
if action == 1:
print ("Congratulations, the ghost wasn\'t fast!")
score = score + 1
ghost_door_choose(difficulty)
elif action == 2:
print ("Congratulations, you defeated the ghost!")
score = score +1
ghost_door_choose(difficulty)
elif ghost_power != action and ghost_power == 4 :
if action == 1:
print ("You ran away from a friendly ghost!")
print ("Because you ran away for no reason, your score is now 0")
score = 0
ghost_door_choose(difficulty)
elif action == 1:
print ("You killed a friendly ghost!")
print ("Your score is now 0 because you killed the friendly ghost")
score = 0
ghost_door_choose(difficulty)
#actual game loop
ask_difficulty()
while alive :
ghost_door_choose(doors)
コードが多すぎます... – SteJ
コードが多すぎます。あなたが[mcve]に絞った場合、それは読者を助けるでしょう。 – idjaw
さまざまな関数の変数を共有して更新したい場合は、おそらくクラスが必要です。 –