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私はPython 3.2のカメでコーディングしています。私はそれを左に移動して書き込む方法を知っています。しかし、タンクを上下に動かそうとするとき。私はそれが上がるという問題に直面していますが、私は行かせてもう一度上のボタンを押してください。左に曲がります。説明するのは難しいかもしれないので、私はコードを含めました。python turtleの論理エラー
カスタムカーソルを描画するときに、あなたがそうしない理由がない限り、(0、0)、原点を中心とカーソルのデザインを保つ"""
Programmer: Bert
Tank Run 1
"""
#------------------------------------------------------------------------------
#Importing random modules geddit
from turtle import *
from turtle import Turtle
import turtle
import random
#Welcome Statement and story
input("WELCOME TO TANK RUN 1!! PRESS ENTER TO CONTINUE")
Name = input("Name your Tank: ")
quitFunction = input(
"""The """ + Name + """ is in a battle and heading toward the
enemy base camp so that the """ + Name + """ can blow it up
Get to the base camp and do not let enemy
artillery, or soldiers kill you. Good luck"""
)
#setting up variables
unVar1 = 25
unVar2 = 100
unVar3 = 90
unVar4 = 150
unVar5 = -30
unVar6 = 75
unVar7 = 50
t = Turtle()
#defining shapes
def polySquare(t, x, y, length):
t.goto(x, y)
t.setheading(270)
t.begin_poly()
for count in range(4):
t.forward(length)
t.left(90)
t.end_poly()
return t.get_poly()
def polyCircle(t, x, y, radius):
t.up()
t.goto(x, y)
t.down()
t.hideturtle()
t.circle(radius)
t.end_poly()
return t.get_poly()
def polyRectangle(t, x, y, length1, length2):
t.goto(x, y)
t.setheading(270)
t.begin_poly()
for count in range(2):
t.forward(length1)
t.left(90)
t.forward(length2)
t.left(90)
t.end_poly()
return t.get_poly()
def drawLine(t, x1, x2, y1, y2):
t.up()
t.hideturtle()
t.goto(x1, y1)
t.do+wn()
t.goto(x2, y2)
def tankCursor():
"""
Create the tank cursor. An alternate solution is to toss the temporary turtle
and use the commented out polygon assignments instead of the poly* function calls
"""
temporary = turtle.Turtle()
screen = turtle.getscreen()
delay = screen.delay()
screen.delay(0)
temporary.hideturtle()
temporary.penup()
tank = turtle.Shape("compound")
# tire1 = ((10, unVar1), (10, unVar1 - unVar6), (10 + 30, unVar1 - unVar6), (10 + 30, unVar1))
tire1 = polyRectangle(temporary, 10, unVar1, unVar6, 30) # Tire #1
tank.addcomponent(tire1, "gray", "black")
# tire2 = ((110, unVar1), (110, unVar1 - unVar6), (110 + 30, unVar1 - unVar6), (110 + 30, unVar1))
tire2 = polyRectangle(temporary, 110, unVar1, unVar6, 30) # Tire #2
tank.addcomponent(tire2, "gray", "black")
# tire3 = ((110, unVar2), (110, unVar2 - unVar6), (110 + 30, unVar2 - unVar6), (110 + 30, unVar2))
tire3 = polyRectangle(temporary, 110, unVar2, unVar6, 30) # Tire #3
tank.addcomponent(tire3, "gray", "black")
# tire4 = ((10, unVar2), (10, unVar2 - unVar6), (10 + 30, unVar2 - unVar6), (10 + 30, unVar2))
tire4 = polyRectangle(temporary, 10, unVar2, unVar6, 30) # Tire #4
tank.addcomponent(tire4, "gray", "black")
# bodyTank = ((20, unVar3), (20, unVar3 - 130), (20 + 110, unVar3 - 130), (20 + 110, unVar3))
bodyTank = polyRectangle(temporary, 20, unVar3, 130, 110)
tank.addcomponent(bodyTank, "black", "gray")
# gunTank = ((65, unVar4), (65, unVar4 - 100), (65 + 20, unVar4 - 100), (65 + 20, unVar4))
gunTank = polyRectangle(temporary, 65, unVar4, 100, 20) # Gun
tank.addcomponent(gunTank, "black", "gray")
# exhaustTank = ((50, unVar5), (50, unVar5 - 20), (50 + 10, unVar5 - 20), (50 + 10, unVar5))
exhaustTank = polyRectangle(temporary, 50, unVar5, 20, 10)
tank.addcomponent(exhaustTank, "black", "gray")
# turretTank = ((50, unVar7), (50, unVar7 - 50), (50 + 50, unVar7 - 50), (50 + 50, unVar7))
turretTank = polySquare(temporary, 50, unVar7, 50) # Turret
tank.addcomponent(turretTank, "red", "gray")
turtle.addshape("tank", shape=tank)
del temporary
screen.delay(delay)
tankCursor() # creates and registers the "tank" cursor shape
tank = turtle
tank.shape("tank")
turtle.up() # get rid of the ink
screen = turtle.Screen()
def moveforward(): #I cannot get this function to work
tank.left(90)
tank.forward(40)
def movebackward(): #I cannot get this function to work
tank.left(90)
tank.backward(40)
def moveright():
tank.forward(40)
def moveleft():
tank.backward(40)
#Background color
t.screen.bgcolor("green")
#Movement of tank
screen.onkeypress(moveright, "Right")
screen.onkeypress(moveleft, "Left")
screen.onkeypress(moveforward, "Up")
screen.onkeypress(movebackward, "Down")
私の問題を解決するために多くの変更ありがとうございます。 – bertrand
@cdlaneこれはOPの問題を解決しますが、何が間違っていたのか、なぜ間違っていたのか説明しませんし、将来のユーザーには役立たないでしょう。 –
@XamuelSchulman、私は、起源についての矛盾した亀のカーソルを設計する際の具体的な問題に対処するために私の答えを改訂しました。この答えで他の人に十分なメッセージがないというあなたの合理的な懸念に答えることを願っています。 – cdlane