私の小さなテキストゲームでは、それは.txtファイルからオブジェクトをロードしてItem型のArrayListにオブジェクトを追加するItemクラスを持っています。私はItemクラスのupgrade()メソッドを使ってアップグレードしようとしています。それはうまくいきますが、同じアイテムを2つ持っている場合は、同じアイテムを参照するので、そのアイテムをすべてアップグレードします。Java:1つの基本タイプから複数の別々のオブジェクトを作成する。 TextAdventure
作成時にテキストファイルから読み込まれたブロンズヘルメットと同じになりますが、アップグレードすると静的ヘルメットのArrayList内の元のオブジェクトは変更されません(ブロンズヘルメット) Item.javaにあります。プレイヤーのクラスから
openInventory()メソッド:
public void openInventory(){
//newWindow();
int selection;
boolean upgraded = false;
backPack.printInventory(this);
println("[1] UseItem [2] Upgrade Item [3] Item Details");
selection = getInt();
if(selection == 1){
println("Type the number of the corresponding Item Slot you would like to use.");
int itemNum = (getInt() - 1);
Item itemSelection = backPack.itemSlot[itemNum].oi;
if(backPack.itemSlot[itemNum].stack.size() > 0){
itemSelection = backPack.itemSlot[itemNum].stack.get(0);
}
itemSelection.printStats();
this.useItem(itemSelection);
}
if(selection == 2){
int sInt;
Item scroll = new Item();
Item item = new Item();
while(upgraded == false){
println("Pick a scroll");
sInt = getInt();
if(backPack.itemSlot[sInt - 1].oi.type.equals("scroll")){
scroll = backPack.itemSlot[sInt - 1].oi;
}
else
println("Not a Scroll");
println("Pick which " + scroll.category + " to upgrade.");
sInt = getInt();
if(backPack.itemSlot[sInt - 1].oi.type.equals(scroll.category)){
item = backPack.itemSlot[sInt - 1].oi;
}
else
println("Wrong type of Item");
if(scroll.name != "None" && item.name != "None"){
backPack.itemSlot[sInt - 1].oi.upgrade(scroll);
upgraded = true;
}
}
}
if(selection == 3){
println("Pick item to display details.");
int i = getInt();
backPack.itemSlot[i - 1].oi.printStats();
}
}
インベントリ 'ブロンズヘルメット' の1
—————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————
[1] Bronze Helmet [+1] [2] Bronze Helmet [+1] [3] Helmet Def Scroll [4] None [5] None
[6] None [7] None [8] None [9] None [10] None
—————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————
[Gold]: $50
—————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————
をアップグレードした後Item.java:
import static com.projects.aoa.Print.*;
import static com.projects.aoa.Input.*;
import java.util.*;
import java.io.*;
class Item {
//Item
String name, type, category, statUpgrade;
int remSlots, maxSlots, upgraded, probability, statIncrease;
int hp, mp, str, def, atk, dex, duration;
Area shopPurchased;
//Inventory
public boolean filled;
public int count, stackLimit;
public static List<Item> helmets = new ArrayList<Item>();
public static List<Item> potions = new ArrayList<Item>();
public static List<Item> swords = new ArrayList<Item>();
public static List<Item> scrolls = new ArrayList<Item>();
Item(){
name = "None";
maxSlots = 5;
remSlots = 5;
}
public String toString(){
return (name);
}
static void loadItems(){
try {
//System.out.println(System.getProperty("user.dir"));
FileInputStream fstream = new FileInputStream(System.getProperty("user.dir")
+ "/LoadFiles/" + "itemLoad.txt");
DataInputStream in = new DataInputStream(fstream);
BufferedReader br = new BufferedReader(new InputStreamReader(in));
String line, itemType = "none";
int counter = 0;
Item newItem = new Item();
while((line = br.readLine()) != null) {
if(line.length() == 0){
newItem.printStats();
if(itemType.equals("helmet")){
helmets.add(newItem);
}
if(itemType.equals("potion")){
potions.add(newItem);
}
if(itemType.equals("sword")){
swords.add(newItem);
}
if(itemType.equals("scroll")){
scrolls.add(newItem);
}
counter = -1;
}
if(line.equals("#"))
break;
switch(counter) {
case -1:
counter++;
break;
case 0:
itemType = line;
counter++;
break;
case 1:
if(itemType.equals("helmet")){
//tempName = line;
newItem = new Helmet(line);
newItem.type = itemType;
}
if(itemType.equals("potion")){
newItem = new Potion(line);
newItem.type = itemType;
}
if(itemType.equals("sword")){
newItem = new Sword(line);
newItem.type = itemType;
}
if(itemType.equals("scroll")){
newItem = new Scroll(line);
newItem.type = itemType;
counter = 9;
}
counter++;
break;
case 2:
newItem.hp = Integer.parseInt(line);
counter++;
break;
case 3:
newItem.mp = Integer.parseInt(line);
counter++;
break;
case 4:
newItem.def = Integer.parseInt(line);
counter++;
break;
case 5:
newItem.str = Integer.parseInt(line);
counter++;
break;
case 6:
newItem.atk = Integer.parseInt(line);
counter++;
break;
case 7:
newItem.dex = Integer.parseInt(line);
counter++;
break;
case 8:
newItem.stackLimit = Integer.parseInt(line);
counter++;
break;
case 9:
newItem.duration = Integer.parseInt(line);
counter++;
break;
case 10:
newItem.category = line;
counter++;
break;
case 11:
newItem.statUpgrade = line;
counter++;
break;
case 12:
newItem.statIncrease = Integer.parseInt(line);
counter++;
break;
case 13:
newItem.probability = Integer.parseInt(line);
counter++;
break;
}
}
in.close();
} catch (Exception e) {
e.printStackTrace();
}
}
void printStats(){
line();
println("[" + name + "]");
println("Type: " + type);
println("Stack Limit: " + stackLimit);
println("Duration: " + duration);
println("HP: " + hp);
println("MP: " + mp);
println("Def: " + def);
println("Str: " + str);
println("Atk: " + atk);
println("Dex: " + dex);
}
void upgrade(Item scroll){
Random rand = new Random();
int geti;
if(remSlots > 0){
if(this.type.equals(scroll.category)){
int prob = rand.nextInt(99);
println("Prob: " + prob);
if(prob < scroll.probability){
if(scroll.statUpgrade.equals("def")){
this.def += scroll.statIncrease;
this.upgraded++;
println("Upgraded: " + this.upgraded);
}
}
remSlots--;
println("Slots: " + this.remSlots + "/" + this.maxSlots);
}
}
else
println("No slots remaining.");
}
static Item getItem(String searchedName){
Item item = new Item();
for(int i = 0; i < potions.size(); i++){
if(potions.get(i).name.equals(searchedName)){
item = potions.get(i);
return item;
}
}
for(int i = 0; i < helmets.size(); i++){
if(helmets.get(i).name.equals(searchedName)){
item = helmets.get(i);
return item;
}
}
for(int i = 0; i < swords.size(); i++){
if(swords.get(i).name.equals(searchedName)){
item = swords.get(i);
return item;
}
}
for(int i = 0; i < scrolls.size(); i++){
if(scrolls.get(i).name.equals(searchedName)){
item = scrolls.get(i);
return item;
}
}
return item;
}
}
在庫:
public class Inventory {
int useableSlots, slots = 50;
Itemslot[] itemSlot = new Itemslot[slots];
Inventory(int slots){
this.useableSlots = slots;
}
public void printInventory(Player playerOne){
newWindow(5);
int excess, lineTotal = 0, invSlotSize = 25, maxLineLength = 125;
String invItem, difference = "";
String inventoryTitle = "[" + playerOne.name + "'s BackPack]";
String invTitleIndent = "";
for(int i = 0; i < (maxLineLength - inventoryTitle.length())/2; i++){
invTitleIndent += " ";
}
println(invTitleIndent + inventoryTitle);
printMult("—", maxLineLength);
line();
for(int i = 0; i < useableSlots; i++){
if(lineTotal >= maxLineLength){
line();
lineTotal = 0;
line();
}
if(i < 9){
difference = " ";
}
else{
difference = "";
}
invItem = ("[" + (i + 1) + "] " + difference);
if(itemSlot[i].stack.size() > 0){
invItem += (itemSlot[i].stack.get(0).name + "(" + itemSlot[i].stack.size() + ")");
}
else {
invItem += itemSlot[i].oi.name;
if(itemSlot[i].oi.upgraded > 0){
invItem += " [+" + itemSlot[i].oi.upgraded + "]";
}
}
excess = (invSlotSize - invItem.length());
for(int v = 0; v < excess; v++){
invItem += " ";
}
//print(invItem.length());
print(invItem);
lineTotal += invItem.length();
}
line();
printMult("—", maxLineLength);
line();
String printGold = "[Gold]: $" + playerOne.gold;
String goldIndent = "";
for(int i = 0; i < (maxLineLength - printGold.length())/2; i++){
goldIndent += " ";
}
println(goldIndent + printGold);
printMult("—", maxLineLength);
line();
line(2);
}
void addItem(Item item){
for (int i = 0; i < useableSlots; i++){
if (itemSlot[i].occupied == false) {
itemSlot[i].oi = item;
itemSlot[i].occupied = true;
break;
}
}
}
ItemSlot:
public class Itemslot extends Item{
List<Item> stack = new ArrayList<Item>();
Item oi = new Item();
boolean occupied;
}
それはちょうど私が愚かな可能性が非常に高いということができるが任意のこれを解決するためのヘルプ、またはどのような方向取ることが認識されるであろう。
EDIT:項目に
追加、コピーコンストラクタを解決
Item(Item item){
this.name = item.name;
this.type = item.type;
this.category = item.category;
this.statUpgrade = item.statUpgrade;
this.remSlots = item.remSlots;
this.maxSlots = item.maxSlots;
this.upgraded = item.upgraded;
this.probability = item.probability;
this.statIncrease = item.statIncrease;
this.hp = item.hp;
this.mp = item.mp;
this.str = item.str;
this.def = item.def;
this.atk = item.atk;
this.dex = item.dex;
this.duration = item.duration;
}
しかしaddItem
は私に怪しい見て、原因と思われる、私はすべてのコードを読んでいないのaddItem
void addItem(Item item){
Item newItem = new Item(item);
for (int i = 0; i < useableSlots; i++){
if (itemSlot[i].occupied == false) {
itemSlot[i].oi = newItem;
itemSlot[i].occupied = true;
break;
}
}
}
具体的にお答えください –
質問は私には分かりません。実際に 'upgrade()'メソッドを呼び出すことができますか? – sll
残念ですPlayerクラスのメソッドを追加する....そのほぼ5am。もう情報が必要な場合は、私に知らせてください。 – iRector