私は問題の解決策を2〜3時間から見つけようとしていますが、探しているときでさえも間違っているSOまたはKivyのドキュメントの他のユーザーの問題をここで確認してください。Kivyボタンウィジェット:属性エラー、属性 'fbind'がありません
私は現在、オンラインでいくつかのチュートリアルを、以下の午前、と私のコードは正確に彼と一致していませんが、テストとして、このチュートリアルの正確なコードを複製しながらも、私が手this simple one
と周りのおもちゃになりましたKivyのButtonウィジェットに関する正確な同じエラー:
AttributeError: 'Button' object has no attribute 'fbind'
これは何らかのインストール問題に関連する可能性がありますか?誰も私がこれを解決するのを手助けできますかここで
[INFO ] Kivy v1.8.0
[INFO ] [Logger ] Record log in C:\Users\NoirFluo\.kivy\logs\kivy_17-03-01_64.txt
[INFO ] [Factory ] 157 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60s
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=Nones
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_pil, img_gif
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600s
[DEBUG ] [App ] Loading kv <C:/Users/NoirFluo/Desktop/Python/Kivy/TestProblemButton\screens.kv>
[DEBUG ] [Window ] Ignored <egl_rpi> (import error)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
[DEBUG ] [Window ] Display driver windib
[DEBUG ] [Window ] Actual window size: 800x600
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a8
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 2
[INFO ] [GL ] OpenGL version <4.5.13464 Compatibility Profile Context 21.19.407.0>
[INFO ] [GL ] OpenGL vendor <ATI Technologies Inc.>
[INFO ] [GL ] OpenGL renderer <AMD Radeon HD 7800 Series>
[INFO ] [GL ] OpenGL parsed version: 4, 5
[INFO ] [GL ] Shading version <4.50>
[INFO ] [GL ] Texture max size <16384>
[INFO ] [GL ] Texture max units <32>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImagePygame ] Load <C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\data\glsl\default.png>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Text ] Provider: pygame
GLEW initialization succeeded
Traceback (most recent call last):
File "<ipython-input-1-414e3aba4aa1>", line 1, in <module>
runfile('C:/Users/NoirFluo/Desktop/Python/Kivy/TestProblemButton/main.py', wdir='C:/Users/NoirFluo/Desktop/Python/Kivy/TestProblemButton')
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\spyder\utils\site\sitecustomize.py", line 866, in runfile
execfile(filename, namespace)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\spyder\utils\site\sitecustomize.py", line 87, in execfile
exec(compile(scripttext, filename, 'exec'), glob, loc)
File "C:/Users/NoirFluo/Desktop/Python/Kivy/TestProblemButton/main.py", line 26, in <module>
ScreensApp().run()
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\app.py", line 766, in run
root = self.build()
File "C:/Users/NoirFluo/Desktop/Python/Kivy/TestProblemButton/main.py", line 23, in build
return Manager()
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\uix\screenmanager.py", line 791, in __init__
super(ScreenManager, self).__init__(**kwargs)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\uix\floatlayout.py", line 66, in __init__
super(FloatLayout, self).__init__(**kwargs)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\uix\layout.py", line 63, in __init__
super(Layout, self).__init__(**kwargs)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\uix\widget.py", line 173, in __init__
Builder.apply(self)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\lang.py", line 1566, in apply
self._apply_rule(widget, rule, rule)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\lang.py", line 1672, in _apply_rule
self.apply(child)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\lang.py", line 1566, in apply
self._apply_rule(widget, rule, rule)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\lang.py", line 1670, in _apply_rule
child = cls(__no_builder=True)
File "C:\Users\NoirFluo\Anaconda2\lib\site-packages\kivy\uix\behaviors\button.py", line 83, in __init__
self.fbind('state', self.cancel_event)
AttributeError: 'Button' object has no attribute 'fbind'`
screens.kvファイルからのコードは次のとおりです。ここで
#:kivy 1.8.0
<ScreenOne>:
Button:
text: "On SCREEN 1 >> Go to Screen 2"
on_press: root.manager.current = "screen2"
<ScreenTwo>:
Button:
text: "On SCREEN 2 >> Go to Screen 3"
on_press: root.manager.current = "screen3"
<ScreenThree>:
Button:
text: "On SCREEN 3 >> Go to Screen 1"
on_press: root.manager.current = "screen1"
<Manager>:
id: screen_manager
screen_one: screen_one
screen_two: screen_two
screen_three: screen_three
ScreenOne:
id: screen_one
name: "screen1"
manager: screen_manager
ScreenTwo:
id: screen_two
name: "screen2"
manager: screen_manager
ScreenThree:
id: screen_three
name: "screen3"
manager: screen_manager
はmain.pyのコードです:
# -*- coding: utf-8 -*-
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import ObjectProperty
class ScreenThree(Screen):
pass
class ScreenTwo(Screen):
pass
class ScreenOne(Screen):
pass
class Manager(ScreenManager):
screen_one = ObjectProperty(None)
screen_two = ObjectProperty(None)
screen_three = ObjectProperty(None)
class ScreensApp(App):
def build(self):
return Manager()
if __name__ == "__main__":
ScreensApp().run()
編集:MHH、編集者が私を食べています"こんにちは、皆さん!"、私はいくつかの理由で私の投稿を編集して戻すことができないので、私はここに入れます:こんにちは、みんな! ^^ '
トピックのうち、なぜkivy 1.8.0を使用しますか? – Juggernaut