2017-12-10 48 views
1

をひっくり返しますビデオストリームが反転され、ビデオストリームをミラーリングして、より良い感じにしたいと思っています。は水平だから私はこのページをいじってきた.getUserMediaのウェブカメラの画像ストリーム

注:私はjs初心者のようですので、dephtの説明が歓迎されるでしょう。これは、水平方向に反転ビデオの機能の例です

$('.closecam').click(function(){ 
 
    $('.webcam__overlay').hide(); 
 
    }); 
 
\t 
 
    $('.camera').click(function(){ 
 
    $('.webcam__overlay').show(); 
 
    }); 
 
\t 
 
\t 
 
document.addEventListener('DOMContentLoaded', function() { 
 

 
    // References to all the element we will need. 
 
    var video = document.querySelector('#camera-stream'), 
 
     image = document.querySelector('#snap'), 
 
     start_camera = document.querySelector('#start-camera'), 
 
     controls = document.querySelector('.controls'), 
 
     take_photo_btn = document.querySelector('#take-photo'), 
 
     delete_photo_btn = document.querySelector('#delete-photo'), 
 
     download_photo_btn = document.querySelector('#download-photo'), 
 
     error_message = document.querySelector('#error-message'); 
 

 

 
    // The getUserMedia interface is used for handling camera input. 
 
    // Some browsers need a prefix so here we're covering all the options 
 
    navigator.getMedia = ( 
 
     navigator.getUserMedia || 
 
     navigator.webkitGetUserMedia || 
 
     navigator.mozGetUserMedia || 
 
     navigator.msGetUserMedia 
 
    ); 
 

 

 
    if(!navigator.getMedia){ 
 
     displayErrorMessage("Your browser doesn't have support for the navigator.getUserMedia interface."); 
 
    } 
 
    else{ 
 
     // Request the camera. 
 
     navigator.getMedia(
 
      { 
 
       video: true 
 
      }, 
 
      // Success Callback 
 
      function(stream) { 
 

 
       // Create an object URL for the video stream and 
 
       // set it as src of our HTLM video element. 
 
       video.src = window.URL.createObjectURL(stream); 
 

 
       // Play the video element to start the stream. 
 
       video.play(); 
 
       video.onplay = function() { 
 
        showVideo(); 
 
       }; 
 
      
 
      }, 
 
      // Error Callback 
 
      function(err) { 
 
       displayErrorMessage("There was an error with accessing the camera stream: " + err.name, err); 
 
      } 
 
     ); 
 
    } 
 

 

 

 
    // Mobile browsers cannot play video without user input, 
 
    // so here we're using a button to start it manually. 
 
    start_camera.addEventListener("click", function(e) { 
 

 
     e.preventDefault(); 
 

 
     // Start video playback manually. 
 
     video.play(); 
 
     showVideo(); 
 

 
    }); 
 

 

 
    take_photo_btn.addEventListener("click", function(e) { 
 
     //prevents default behaviour, in this case the link a from firing 
 
     e.preventDefault(); 
 

 
     var snap = takeSnapshot(); 
 

 
     // Show image. 
 
     image.setAttribute('src', snap); 
 
     image.classList.add("visible"); 
 

 
     // Enable delete and save buttons 
 
     delete_photo_btn.classList.remove("disabled"); 
 
     download_photo_btn.classList.remove("disabled"); 
 

 
     // Set the href attribute of the download button to the snap url. 
 
     download_photo_btn.href = snap; 
 

 
     // Pause video playback of stream. 
 
     video.pause(); 
 

 
    }); 
 

 

 
    delete_photo_btn.addEventListener("click", function(e) { 
 

 
     e.preventDefault(); 
 

 
     // Hide image. 
 
     image.setAttribute('src', ""); 
 
     image.classList.remove("visible"); 
 

 
     // Disable delete and save buttons 
 
     delete_photo_btn.classList.add("disabled"); 
 
     download_photo_btn.classList.add("disabled"); 
 

 
     // Resume playback of stream. 
 
     video.play(); 
 

 
    }); 
 

 

 

 
    function takeSnapshot() { 
 
     // Here we're using a trick that involves a hidden canvas element. 
 

 
     var hidden_canvas = document.querySelector('canvas'), 
 
      context = hidden_canvas.getContext('2d'); 
 

 
     var width = video.videoWidth, 
 
      height = video.videoHeight; 
 

 
     if (width && height) { 
 

 
      // Setup a canvas with the same dimensions as the video. 
 
      hidden_canvas.width = width; 
 
      hidden_canvas.height = height; 
 

 
      // Make a copy of the current frame in the video on the canvas. 
 
      context.drawImage(video, 0, 0, width, height); 
 

 
      // Turn the canvas image into a dataURL that can be used as a src for our photo. 
 
      return hidden_canvas.toDataURL('image/png'); 
 
     } 
 
    } 
 

 

 
    function showVideo() { 
 
     hideUI(); 
 
     video.classList.add("visible"); 
 
     controls.classList.add("visible"); 
 
    } 
 

 

 
    function displayErrorMessage(error_msg, error) { 
 
     error = error || ""; 
 
     if(error){ 
 
      console.error(error); 
 
     } 
 

 
     error_message.innerText = error_msg; 
 

 
     hideUI(); 
 
     error_message.classList.add("visible"); 
 
    } 
 

 
    
 
    function hideUI() { 
 
     // Helper function for clearing the app UI. 
 

 
     controls.classList.remove("visible"); 
 
     start_camera.classList.remove("visible"); 
 
     video.classList.remove("visible"); 
 
     snap.classList.remove("visible"); 
 
     error_message.classList.remove("visible"); 
 
    } 
 

 
})
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> 
 
<div class="webcam__overlay"> 
 
    <div class="webcam__maincontainer" style="width:1300px; height:580px; ; flex:0 0 auto; display:flex; flex-flow:row; flex-wrap:wrap; justify-content:flex-start;"> 
 
    <div class="videowebcam" style="flex:0 0 97%; "> 
 
\t <div class="" style=" height:87%; width:100%; display:flex; justify-content:center; align-items:center;"> 
 
\t  <a href="#" style="display:none;" id="start-camera" class="visible">Touch here to start the app.</a> 
 
     <video style="min-width:640px; max-width:640px; min-height:480px; max-height:480px;" muted id="camera-stream"></video> 
 
     <img style="position:absolute; top:0px; left:0px; z-index:-1; width:1px; height:1px;" id="snap"> 
 
\t  <canvas style="position:absolute; top:0px; left:0px; z-index:-1; width:1px; height:1px;"></canvas> 
 
     <p style="display:none;" id="error-message"></p> 
 
\t </div> 
 
\t <div class="controls" style=" height:13%; width:100%; display:flex; justify-content:space-around; align-items:center;"> 
 
\t  <a href="" class="tooltip3"><img id="delete-photo" class="disabled hoveref" src="images/backcam.png" style="transform: scale(0.8, 0.8); flex:0 0 auto; "><span data-en="Take Another" data-es="Tomar otra"class="tooltiptext3">Tomar Otra</span></a> 
 
\t \t <a href="" class="tooltip3"><img id="take-photo" class="hoveref" src="images/takephoto.png" style=" width:65px; height:65px; flex:0 0 auto; "><span data-es="Tomar Foto" data-en="Take Snapshot" class="tooltiptext3">Tomar Foto</span></a> 
 
\t \t <a href="" id="download-photo" download="selfie.png" class="disabled tooltip3"><img class="hoveref" src="images/download2.png" style="transform: scale(0.8, 0.8);" ><span data-es="Descargar Foto" data-en="Download Snapshot"class="tooltiptext3">Descargar Foto</span></a> 
 
\t </div> 
 
\t </div> 
 
\t <span class="closecam" style="cursor:pointer; color:rgba(255, 255, 255, 0.7); font-family: 'Nunito', sans-serif; flex:0 0 3%; text-align:center; font-size:25px; font-weight:600; ">X</span> 
 
    </div> 
 
</div>

答えて

0

チェックこのリンクhttp://christianheilmann.com/2013/07/19/flipping-the-image-when-accessing-the-laptop-camera-with-getusermedia/

:ここ

は、あなたの代わりにクロムのFirefoxを使用してする必要があり、コードでありますキャンバスで遊んだ。

<head> 
    <title> flip video</title> 
    <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> 
    <script> 
     $(function() { 
     var canvas = document.getElementById('canvas'); 
     var ctx = canvas.getContext('2d'); 
     var video = document.getElementById('video'); 

     video.addEventListener('loadedmetadata', function() { 
      ctx.translate(video.videoWidth, 0); 
      ctx.scale(-1, 1); 
     }); 

     video.addEventListener('play', function() { 
      var $this = this; //cache 
      (function loop() { 
      if (!$this.paused && !$this.ended) { 
       ctx.drawImage($this, 0, 0); 
       setTimeout(loop, 1000 /300); // drawing at 30fps 
      } 
      })(); 
     }, 0); 
     }); 
    </script> 
</head> 

<body class='xxy' > 
    <div id="theater"> 
    <video id="video" src="http://upload.wikimedia.org/wikipedia/commons/7/79/Big_Buck_Bunny_small.ogv" controls="false"></video> 
    <br/> 
    <canvas id="canvas"></canvas> 
    <label> 
     <br />Try to play me :)</label> 
    <br /> 
    </div> 

</body> 

</html> 
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